![]() ![]() I shall be overviewing the vast array of features. In comparision to the first GRID the game has far more options than ever before, GRID itself already featuring quite an extensive options list, the new game in the series expanding on some of those providing a far more complete PC experience than most modern games. GRID Autosport is the sixth game in the Race Driver series, brought by Codemasters Racing and published by Codemasters. For an up to date account of GRID Autosport fixes and improvements, please visit its respective PCGamingWiki article. This report was written by PCGamingWiki contributor RaTcHeT302. They would also be bundled on a Season Pass in July 2014.PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. Vehicles Main article: GRID Autosport/Vehicles Courses Main article: GRID Autosport/Courses Teams Main article: GRID Autosport/Teams Main article: GRID Autosport/Drivers Downloadable Content Main article: GRID Autosport/Downloadable ContentĬodemasters offered downloadable content packs for the game until November 2014, including new cars, new tracks as well as extra single player championships. ![]() Multiplayer also features Quick Flashbacks, allowing to reset the car at speed on the track. The availability of flashbacks is determined by the chosen difficulty or is customisable in custom events. The game also features fully-integrated support for YouTube that enables to capture replay moments and share them online.Ī rewind feature can be used to revert back to a chosen moment if things go wrong during a race. Players can view a cinematic replay of their race once it has ended. Īnother key new feature added is the Team Radio system at any point during a race players can request information from their engineer at the touch of a button to have easy access to standings and car health updates as and when players want it. Suspension - Damage makes the car less precise and visually with a lot more roll.Ī new feature introduced in GRID Autosport is the "wear and tear" system, in which as players race over time, various parts will gradually lose performance through general use. ![]()
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