![]() ![]() DirectX version 3.0 (1996) added support for keyboards and mice it also improved joystick support. It initially offered true support only for joysticks, as the mouse and keyboard modules simply provided wrappers to the standard Win32 API. History ĭirectX included DirectInput from version 1.0 (1995). ![]() Microsoft recommends that new applications make use of the Windows message loop for keyboard and mouse input instead of DirectInput (as indicated in the Meltdown 2005 slideshow ), and to use GameInput instead of DirectInput and other legacy APIs, such as XInput, for controllers. While DirectInput forms a part of the DirectX library, it has not been significantly revised since DirectX 8 (2001–2002). through action mapping, applications can retrieve input data without needing to know what kind of device generated that input.they provide full support for any type of input device, as well as for haptic feedback.they enable an application to retrieve data from input devices even when the application is in the background.Microsoft introduced a new input library called XInput specifically for the Xbox 360 controller.ĭirectInput and XInput provide benefits over normal Win32 input events: Additionally it handles haptic feedback (input/output) devices. It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices. In computing, DirectInput is a legacy Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad. For the X Window System XInput extension, see X Window System protocols and architecture. ![]() If the above solutions do not resolve the issue, please see Knowledge Base article 21368 for instructions on contacting Logitech Technical Support."XInput" redirects here. DirectInput mode lets the gamepad communicate with the drivers on many such systems. NOTE: Logitech doesn't provide configuration software for non-Windows systems, but many games allow you to configure inputs in-game. You can also assign each thumbstick to work like a joystick or mouse. You can use the Logitech Gaming Software with DirectInput mode to assign a specific key or key combination to any of the buttons or thumbsticks on the gamepad. ![]() This input mode also lets you use the Logitech Gaming Software to customize the inputs for games that don't normally allow you to do so, or don't have gamepad support at all. If you want to customize the input functionality, try using DirectInput mode instead.ĭirectInput mode works with Windows drivers to enable basic input functionality. If you're playing a new game with the F710 gamepad, we suggest you set the Input Mode switch to "X". This input mode is intended to make the gamepad work natively with modern games. Use XInput to play games in Windows whenever possible. It can also be installed on Windows XP (SP1 or greater). XInput is the preinstalled, modern gamepad standard on Windows 7 and Vista. These modes are selected using the switch located on the front of the gamepad, as shown below. The Wireless Gamepad F710 supports two different input modes: ![]()
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